We have a winner! - update
Labels: Competition, Curse of the Mummy, Dark Side, Forum, Howl of the Werewolf, Jonathan Green, Signed copies, Victories of the Space Marines
The online presence of writer Jonathan Green
Labels: Competition, Curse of the Mummy, Dark Side, Forum, Howl of the Werewolf, Jonathan Green, Signed copies, Victories of the Space Marines
Labels: Competition, Curse of the Mummy, Dark Side, Forum, Howl of the Werewolf, Jonathan Green, Signed copies, Victories of the Space Marines
The long-awaited Fighting Fantazine #5 is here and includes a fantastic cover by Natalie Gingerboom, an interview with one of my favourite (and most under-used FF artists) John Sibbick, the massive amateur adventure Bones of the Banished, news of the revised Advanced Fighting Fantasy range, and the readers' poll to find out the most popular Fighting Fantasy gamebook.
Labels: Bloodbones, Curse of the Mummy, Fighting Fantasy, Fighting Fantazine, Gamebooks, Howl of the Werewolf, Jonathan Green, Knights of Doom, Night of the Necromancer, Spellbreaker, Stormslayer
Secondly, Howl of the Werewolf's been out for about a week in the new Wizard edition. This contains the Fighting Fantasy adventure you know and love along with three pre-generated playable characters (Johann Ironarm, Wolfrick of Pritzbad and Sabine Greypelt) and a preview of Trial of Champions.Labels: Fighting Fantasy, Howl of the Werewolf, Wizard Books


Labels: Black Library, Fighting Fantasy, Howl of the Werewolf, Space Marines, Victories of the Space Marines, Wizard Books
When I write a proposal for an adventure gamebook I start with a paragraph giving an overview of the book - what it's about, what makes it different to others, the cool conceit that is going to make people want to pick up and play it, etc.
If relevant (and with Fighting Fantasy adventures, it usually is) I then go on to explain any new rules that the adventure has (such as the POISON score in Curse of the Mummy, or the CHANGE score in Howl of the Werewolf) with a brief description of how they will work within the context of the adventure itself.
Next up is new monsters. These a vital in FF adventures. This paragraph usually takes the form of a simple list. With FF adventures I will also point out monsters that I'm using from Out of the Pit that haven't seen print in any of the official books yet.
It is whilst writing the proposal that I often finalise certain areas of the adventure within my own mind but that's not to say that everything is set in stone at this point - far from it.Labels: Curse of the Mummy, Fighting Fantasy, Gamebooks, Howl of the Werewolf, Night of the Necromancer, Stormslayer
Later this year, Howl of the Werewolf (arguably my most popular Fighting Fantasy adventure gamebook to date) is being re-released in the new larger FF format and I have the opportunity to put right any errors that may have crept in the first time round.Labels: Fighting Fantasy, Howl of the Werewolf

Labels: Artists, Fighting Fantasy, Howl of the Werewolf
So, I've just been to see Howl of the Werewolf... sorry, The Wolfman... and a very fine film it was too. 142 minutes of gruesome skin-changing fun - exactly what you want from a movie released in time for Valentine's weekend.


But when you consider the subject matter of the film and the plot (particularly in the last reel) I couldn't help feeling that I was watching Howl of the Werewolf committed to celluloid - which was kinda cool, in it's own way. (Oh, and talking of Howl of the Werewolf I am reliably informed that it will be re-released later in the year as one the new format Fighting Fantasy books, which'll be cool too.)
Labels: Danny Elfman, Howl of the Werewolf, Movies, The Wolfman, Werewolves

Labels: Fighting Fantasy, Gamebooks, Howl of the Werewolf, Humour, Reviews
Labels: Fighting Fantasy, Howl of the Werewolf, Stormslayer



Labels: Howl of the Werewolf, Jenny Greenteeth, SFX
Martin McKenna, incredibly talented artist and erstwhile collaborator of mine, has given his website a major overhaul and you can see it here.
Labels: Artists, Howl of the Werewolf, Martin McKenna
Over at the http://www.fightingfantasygamebooks.com/ forum, regular poster Zagor has ranked all 67* Fighting Fantasy gamebooks according to his personal preferences.Labels: Fighting Fantasy, Howl of the Werewolf, Wizard Books


In the DC Universe, Dr. Kirk Langstrom is a scientist specializing in the study of bats. He develops an extract which is intended to give humans the bat's sonar sense and tests the formula on himself - of course - because he is becoming deaf. While it works, it has a horrific side-effect, transforming him into a hideous humanoid bat-like monster.
Labels: Batman, Behind the Scenes, Dracula, Fighting Fantasy, Howl of the Werewolf, Man-Bat, Vampires, Werewolves

The Malice was inspired, in part, by the Malus, a malevolent alien entity from the Fifth Doctor Who story The Awakening. I certainly had the creature's distinctive gargoyle face in mind when I wrote that particular passage of the book. 


Labels: Behind the Scenes, Doctor Who, Howl of the Werewolf
The idea of the Glass Knight was one that I had been hoping to use in a gamebook for quite some time, but I cannot claim that it was an original one. The encounter was wholly inspired by a memorable scene from the 1985 cinematic feature Young Sherlock Holmes. 
animation, helped along by John Lasseter of a little known company, at the time, called Pixar.Labels: Behind the Scenes, Fighting Fantasy, Howl of the Werewolf, Movies, Young Sherlock Holmes
I found a more recent review of Howl of the Werewolf online the other day. Over to R Paterson of Hertfordshire:Labels: Amazon, Fighting Fantasy, Howl of the Werewolf, Reviews


However, there was another source of inspiration behind the encounter as it appears in Howl of the Werewolf, especially in relation to the eeriely alluring Daughters of the Drowned. It was an episode of Jim Henson's The Storyteller (starring John Hurt), first broadcast in the late 80s, called Fearnot. In this story, a young man goes on an expedition to explore the source of fear, accompanied by a devious tinker. The young man overcomes various obstacles without learning what fear is, and one of these is a run-in with a Terrible Thing that lives at the bottom of a still, green pool along with the Sisters of the Deep.
Labels: Artists, Behind the Scenes, Fighting Fantasy, Howl of the Werewolf, Lee Garbett, Simon Spurrier, Writers
Wandering through the wild land of Lupravia, the hero of Howl of the Werewolf comes upon the Abbey of the Black Monks, high up in the craggy uplands to the east of the country. They may choose to stay there for the night, simply seeking shelter or possibly hoping to find a cure for the curse that is afflicting them. However, if they do they soon discover the terrible truth about the Black Monks themselves.

n corrupted and changed in different ways in the past, the mutation of the monks drew on such sources as films The Fly and Mimic.
the film was constructed on a hilltop outside Rome, and was the biggest exterior set built in Europe since Cleopatra, whilst the interiors were shot at Eberbach Abbey in Germany. 
Labels: Fighting Fantasy, Howl of the Werewolf, Movies