We have a winner! - update
Labels: Competition, Curse of the Mummy, Dark Side, Forum, Howl of the Werewolf, Jonathan Green, Signed copies, Victories of the Space Marines
The online presence of writer Jonathan Green
Labels: Competition, Curse of the Mummy, Dark Side, Forum, Howl of the Werewolf, Jonathan Green, Signed copies, Victories of the Space Marines

Labels: Blogs, Competition, Curse of the Mummy, Fighting Fantasy, Jonathan Green, News, Pax Britannia, The Armageddon Omnibus
Labels: Competition, Curse of the Mummy, Dark Side, Forum, Howl of the Werewolf, Jonathan Green, Signed copies, Victories of the Space Marines
Labels: Curse of the Mummy, Fighting Fantasy, Wizard Books
The latest large-format edition of Curse of the Mummy (my third Fighting Fantasy gamebook) is now out from Wizard Books. You can pick up your copy here.
Also out this month, is The Armageddon Omnibus, published by the Black Library as part of their Print on Demand range. I've known about this for a while, of course, but now the rest of the world does too - and apparently that news it going down a storm in certain quarters.
Labels: Black Library, Black Templars, Conquest of Armageddon, Crusade for Armageddon, Curse of the Mummy, Fighting Fantasy, Print on Demand, Sanctuary, The Armageddon Omnibus, The Relic
The long-awaited Fighting Fantazine #5 is here and includes a fantastic cover by Natalie Gingerboom, an interview with one of my favourite (and most under-used FF artists) John Sibbick, the massive amateur adventure Bones of the Banished, news of the revised Advanced Fighting Fantasy range, and the readers' poll to find out the most popular Fighting Fantasy gamebook.
Labels: Bloodbones, Curse of the Mummy, Fighting Fantasy, Fighting Fantazine, Gamebooks, Howl of the Werewolf, Jonathan Green, Knights of Doom, Night of the Necromancer, Spellbreaker, Stormslayer


Labels: Curse of the Mummy, Fighting Fantasy, Forest of Doom, News, Wizard Books
Don't miss the chance of a lifetime! There's only a few hours to go on my Ebay offer, by which you could own an original Jonathan Green publication signed by the author.Labels: Curse of the Mummy, Jonathan Green, Signed copies
When I write a proposal for an adventure gamebook I start with a paragraph giving an overview of the book - what it's about, what makes it different to others, the cool conceit that is going to make people want to pick up and play it, etc.
If relevant (and with Fighting Fantasy adventures, it usually is) I then go on to explain any new rules that the adventure has (such as the POISON score in Curse of the Mummy, or the CHANGE score in Howl of the Werewolf) with a brief description of how they will work within the context of the adventure itself.
Next up is new monsters. These a vital in FF adventures. This paragraph usually takes the form of a simple list. With FF adventures I will also point out monsters that I'm using from Out of the Pit that haven't seen print in any of the official books yet.
It is whilst writing the proposal that I often finalise certain areas of the adventure within my own mind but that's not to say that everything is set in stone at this point - far from it.Labels: Curse of the Mummy, Fighting Fantasy, Gamebooks, Howl of the Werewolf, Night of the Necromancer, Stormslayer