Night of the Necromancer - another great review
Confusion over dates aside, it's the kind of review that writers dream of, so I'm going to post it in its entirety here:
Jon Green is now an established name in the Gamebook community. An author of no mean competence, he has (amongst other achievements) produced some celebrated titles in the long-running Fighting Fantasy series.
Night of the Necromancer is a tale that centres around the bloodthirsty murder of a proud knight in the kingdom of Ruddlestone. Slain upon returning from a crusade, the adventure concerns his spirit's quest for vengeance, determined to learn who ordered his death and to exact a fitting revenge upon them. It soon becomes obvious, however, that his own death is the least of his concerns...
Green's device of placing the adventurer as a Ghost is decidedly novel, and adds rather than detracts from the quest's theme. It is an excellent premise, combining acquired skills (the ability to control objects in much the same way as a Poltergeist, for instance) with solid storytelling - making for a creative tale with a great deal of reader/player involvement.
Green is also keen to strike a balance between appealing to older and younger audiences. This doesn't suggest that he is unsure of who to aim the book at, but indicates his capability as a writer to craft a work so as to be of interest to a broad spectrum. As a result, Night of the Necromancer is a book that can easily be enjoyed by teenagers and adults alike - the common element required for all generations is an imagination!
As a result, at this bargain price, Night of the Necromancer is certainly worth consideration, both to Fighting Fantasy fans and also anyone curious of the gamebook concept. Whether it is your first or just one of many, this volume doesn't disappoint.